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Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/14230

Title: The Effect of Closely-coupled Interaction on Player Experience in Casual Games
Authors: Beznosyk, Anastasiia
Quax, Peter
Lamotte, Wim
Coninx, Karin
Issue Date: 2012
Publisher: Springer Berlin
Citation: Herrlich, Marc; Malaka, Rainer; Masuch, Maic (Ed.). Entertainment Computing - ICEC 2012, p. 243-255
Series/Report: Lecture Notes in Computer Science
Series/Report no.: 7522
Abstract: This paper presents a study investigating cooperation between players in casual games. Although widely used in co-located or asynchronous settings, cooperative gameplay elements are not popular in networked synchronous casual games. In our study, we have analyzed di erent types of cooperation between players in casual games. Each of these is based on a certain cooperative game design pattern, and can be classi ed as either closely- or loosely-coupled. Six game patterns have been selected and an equal number of games developed, each targeting one pattern. By means of a user experiment we have investigated which cooperation types t most of the criteria that de ne casual games. More speci cally, we have focused on the applicability of close coupling between players. Based on the games used in the experiment, most patterns with closely-coupled interaction have shown an overall higher user evaluation than loosely-coupled, satisfying criteria of casual games. These results indicate that introducing close coupling in the casual games under consideration is a potential way to increase the player experience.
URI: http://hdl.handle.net/1942/14230
DOI: 10.1007/978-3-642-33542-6_21
ISBN: 978-3-642-33541-9
ISSN: 0302-9743
Category: C1
Type: Proceedings Paper
Validation: vabb, 2014
Appears in Collections: Expertise Centre for Digital Media
Expertise Centre for Digital Media

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