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Showing results 1 to 18 of 18
TitleTypeIssue Date
A Framework for Networked Interactive Surfaces
Software Engineering and Architectures for Realtime Interactive Systems (SEARIS 2009). p. 9-15.
Proceedings Paper2009
A Multi-Camera Framework for Interactive Videogames
International Conference on Computer Graphics Theory and Applications (GRAPP 2008). Proceedings. p. 443-449.
Proceedings Paper2008
A multi-camera framework for interactive video games
Braz, J & Nune, NJ & Pereira, JM (Ed.) GRAPP 2008: PROCEEDINGS OF THE THIRD INTERNATIONAL CONFERENCE ON COMPUTER GRAPHICS THEORY AND APPLICATIONS. p. 443-449.
Proceedings Paper2008
COMPLEXITY REDUCTION OF REAL-TIME DEPTH SCANNING ON GRAPHICS HARDWARE
Ranchordas, A; Araujo, H (Ed.) VISAPP 2009: PROCEEDINGS OF THE FOURTH INTERNATIONAL CONFERENCE ON COMPUTER VISION THEORY AND APPLICATIONS, VOL 1. p. 547-550.
Proceedings Paper2009
Depth from Encoded Sliding Projections
Bebis, G. & Boyle, R. & Parvin, B. & Koracin, D. & Kuno, Y. & Wang, J. & Pajarola, R. & Lindstrom, P. & Hinkenjann, A. & Encarnacao, M.L. & Silva, C.T. & Coming, D. (Ed.) ADVANCES IN VISUAL COMPUTING, PT 1, PROCEEDINGS. p. 843-854.
Proceedings Paper2009
Depth from Sliding Projections
CVPR: 2009 IEEE CONFERENCE ON COMPUTER VISION AND PATTERN RECOGNITION, VOLS 1-4. p. 1865-1872.
Proceedings Paper2009
Eunomia: Toward a Framework for Multi-touch Information Displays in Public Spaces
Proceedings of the British HCI (HCI2008). p. 31-34.
Proceedings Paper2008
Fast normal map acquisition using an LCD screen emitting gradient patterns
PROCEEDINGS OF THE FIFTH CANADIAN CONFERENCE ON COMPUTER AND ROBOT VISION. p. 189-195.
Proceedings Paper2008
A Geometric Optics Approach to Simulating Light Wave Phenomena in Computer Graphics
Theses and Dissertations2012
Gloss and Normal Map Acquisition of Mesostructures Using Gray Codes
Advances in Visual Computing: 5th International Symposium, ISVC 2009, Las Vegas, NV, USA, November 30-December 2, 2009. Proceedings, Part II. p. 788-798.
Proceedings Paper2009
High quality mesostructure acquisition using specularities
Proceeedings of Computer Vision and Pattern Recognition (CVPR 2008). p. 3421-3427.
Proceedings Paper2008
Interactive Point Spread Function Simulation with Diffraction and Interference Effects
Proceedings of the International Conference on Imaging Theory and Applications, p.19-24
Proceedings Paper2011
Mesostructure from specularity using gradient illumination
Proceedings of the Workshop on Projector-Camera Systems (PROCAMS 2008). p. 1-7.
Proceedings Paper2008
Reflectance Model for Diffraction
ACM TRANSACTIONS ON GRAPHICS, 31 (5)
Journal Contribution2012
Shadow Multiplexing for Real-Time Silhouette Extraction
2009 IEEE COMPUTER SOCIETY CONFERENCE ON COMPUTER VISION AND PATTERN RECOGNITION WORKSHOPS (CVPR WORKSHOPS 2009), VOLS 1 AND 2. p. 61-68.
Proceedings Paper2009
Shadow multiplexing for single camera visual hull reconstruction
Proceedings of the 5th ACM/IEEE International Workshop on Projector camera systems. p. 1-2.
Proceedings Paper2008
Validity of the Wigner Distribution Function for Ray-based Imaging
Proceedings of the IEEE 3e International Conference on Computational Photography (ICCP 2011, p. 1-9
Proceedings Paper2011
WBSDF for simulating wave effects of light and audio
International Conference and Exhibition on Computer Graphics and Interactive Techniques 2010 (SIGGRAPH 2010). p. 134-134.
Proceedings Paper2010
Showing results 1 to 18 of 18