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|Adapting a large scale networked virtual environment for display on a PDA|
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology. p. 217-220.
|ALVIC-NG: state management and immersive communication for massively multiplayer online games and communities|
MULTIMEDIA TOOLS AND APPLICATIONS, 45(1-3). p. 109-131
|ALVIC vs the Internet : Redesigning a Networked Virtual Environment Architecture|
International Journal on Computer Games Technology, 2008
|A multi-user framework supporting video-based avatars|
Proceedings of Netgames 2003, Redwood City, US, 22-23 May 2003. p. 129-139.
|An Architecture for Large-scale Virtual Interactive Communities||Theses and Dissertations||2007|
|Augmented video viewing: transforming video consumption into an active experience|
Proceedings of the 5th ACM Multimedia Systems Conference (MMSys '14), p. 164-167
|Bridging the gap between fixed and mobile access to an audio/video-enabled large-scale NVE|
Hamza, M.H. (Ed.) Proceedings of the International Conference on Web Technologies, Applications and Services (WTAS2005).
|Case Study of ASCIT: Again at my School by Fostering Communication through Interactive Technologies for long term sick children|
Teaching through Multi-User Virtual Environments: Applying Dynamic Elements to the Modern Classroom.
|A Cognitive Network for Intelligent Environments|
The Second International Workshop on Advanced Communication Technologies and Applications to Intelligent transportation systems, Cognitive radios and Sensor networks 2012; p. 1-6.
|A Comparative Simulation of Opportunistic Routing Protocols Using Realistic Mobility Data Obtained From Mass Events|
Proceedings of The 7th IEEE WoWMoM Workshop on Autonomic and Opportunistic Communications, p. 1-6
|Conveying Emotions through Facially Animated Avatars in Networked Virtual Environments|
Egges, A. & Kamphuis, A. & Overmars, M. (Ed.) Motion In Games (MIG08). p. 222-233.
|Cost-effective Web-based Media Synchronization Schemes for Real-time Distributed Groupware|
Proceedings of the 9th International Conference on Web Information Systems and Technologies, p. 149-154
|Designing a virtual environment for large audiences|
Information Networking: Wireless Communications Technologies and Network Applications. p. 585-595.
|Dynamic server allocation in a real-life deployable communications architecture for networked games|
Proceedings of The seventh annual Workshop on Network and Systems Support for Games (NetGames 2008).
|The Effect of Closely-coupled Interaction on Player Experience in Casual Games|
Herrlich, Marc; Malaka, Rainer; Masuch, Maic (Ed.). Entertainment Computing - ICEC 2012, p. 243-255
|Efficient distribution of emotion-related data through a networked virtual environment architecture|
COMPUTER ANIMATION AND VIRTUAL WORLDS, 20(5-6). p. 501-510
|Efficient Transmission of Rendering-Related Data Using the NIProxy|
Proceedings of the IASTED international conference on Internet & Multimedia Systems & Applications (EuroIMSA 2008). p. 162-169.
|Empirical Evaluation of the Efficiency of Spatial Subdivision Schemes and Load Balancing Strategies for Networked Games|
Proceedings of 20th International Conference on Computer Communications and Networks (ICCCN), 2011
|Evaluation of Distribution of Panoramic Video Sequences in the eXplorative Television Project|
Proceedings of The 22nd ACM Workshop on Network and Operating Systems Support for Digital Audio and Video NOSSDAV 2012
|An evaluation of the impact of game genre on user experience in cloud gaming|
Proceedings of Games Innovation Conference (IGIC), 2013 IEEE International, p. 216-221
Showing results 1 to 20 of 54