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TitleTypeIssue Date
Adapting a large scale networked virtual environment for display on a PDA
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology. p. 217-220.
Proceedings Paper2005
ALVIC-NG: state management and immersive communication for massively multiplayer online games and communities
MULTIMEDIA TOOLS AND APPLICATIONS, 45(1-3). p. 109-131
Journal Contribution2009
ALVIC vs the Internet : Redesigning a Networked Virtual Environment Architecture
International Journal on Computer Games Technology, 2008
Journal Contribution2008
A multi-user framework supporting video-based avatars
Proceedings of Netgames 2003, Redwood City, US, 22-23 May 2003. p. 129-139.
Proceedings Paper2003
An Architecture for Large-scale Virtual Interactive Communities
Theses and Dissertations2007
Augmented video viewing: transforming video consumption into an active experience
Proceedings of the 5th ACM Multimedia Systems Conference (MMSys '14), p. 164-167
Proceedings Paper2014
Bridging the gap between fixed and mobile access to an audio/video-enabled large-scale NVE
Hamza, M.H. (Ed.) Proceedings of the International Conference on Web Technologies, Applications and Services (WTAS2005).
Proceedings Paper2005
Case Study of ASCIT: Again at my School by Fostering Communication through Interactive Technologies for long term sick children
Teaching through Multi-User Virtual Environments: Applying Dynamic Elements to the Modern Classroom.
Book Section2010
A Cognitive Network for Intelligent Environments
The Second International Workshop on Advanced Communication Technologies and Applications to Intelligent transportation systems, Cognitive radios and Sensor networks 2012; p. 1-6.
Proceedings Paper2012
A Comparative Simulation of Opportunistic Routing Protocols Using Realistic Mobility Data Obtained From Mass Events
Proceedings of The 7th IEEE WoWMoM Workshop on Autonomic and Opportunistic Communications, p. 1-6
Proceedings Paper2013
Conveying Emotions through Facially Animated Avatars in Networked Virtual Environments
Egges, A. & Kamphuis, A. & Overmars, M. (Ed.) Motion In Games (MIG08). p. 222-233.
Proceedings Paper2008
Cost-effective Web-based Media Synchronization Schemes for Real-time Distributed Groupware
Proceedings of the 9th International Conference on Web Information Systems and Technologies, p. 149-154
Proceedings Paper2013
Designing a virtual environment for large audiences
Information Networking: Wireless Communications Technologies and Network Applications. p. 585-595.
Proceedings Paper2002
Dynamic server allocation in a real-life deployable communications architecture for networked games
Proceedings of The seventh annual Workshop on Network and Systems Support for Games (NetGames 2008).
Proceedings Paper2008
The Effect of Closely-coupled Interaction on Player Experience in Casual Games
Herrlich, Marc; Malaka, Rainer; Masuch, Maic (Ed.). Entertainment Computing - ICEC 2012, p. 243-255
Proceedings Paper2012
Efficient distribution of emotion-related data through a networked virtual environment architecture
COMPUTER ANIMATION AND VIRTUAL WORLDS, 20(5-6). p. 501-510
Journal Contribution2009
Efficient Transmission of Rendering-Related Data Using the NIProxy
Proceedings of the IASTED international conference on Internet & Multimedia Systems & Applications (EuroIMSA 2008). p. 162-169.
Proceedings Paper2008
Empirical Evaluation of the Efficiency of Spatial Subdivision Schemes and Load Balancing Strategies for Networked Games
Proceedings of 20th International Conference on Computer Communications and Networks (ICCCN), 2011
Proceedings Paper2011
Evaluation of Distribution of Panoramic Video Sequences in the eXplorative Television Project
Proceedings of The 22nd ACM Workshop on Network and Operating Systems Support for Digital Audio and Video NOSSDAV 2012
Proceedings Paper2012
An evaluation of the impact of game genre on user experience in cloud gaming
Proceedings of Games Innovation Conference (IGIC), 2013 IEEE International, p. 216-221
Proceedings Paper2013
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