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TitleTypeIssue Date
3DUI 2010 Contest Grand Prize Winners
IEEE COMPUTER GRAPHICS AND APPLICATIONS, 30(6). p. 86-96
Journal Contribution2010
Arm training in Multiple Sclerosis using Phantom: clinical relevance of robotic outcome measures
11th International Conference on Rehabilitation Robotics (ICORR 2009). p. 576-581.
Proceedings Paper2009
Break-it, hack-it, make-it: the ‘Hack-a-Thing
Proceedings of A Matter of Design. Making Society through Science and Technology
Proceedings Paper2014
Data Management for Multimodal Rehabilitation Games
Proceedings of the 4th International Workshop on Management and Interaction with Multimodal Information Content (MIMIC 2010). p. 137-141.
Proceedings Paper2010
Design Aspects for Rehabilitation Games for MS Patients
Proceedings of Design and Engineering of Game-like Virtual and Multimodal Environments (DEnG-VE).
Proceedings Paper2010
Design for accessibility: enabling a motion-impaired artist to control a 3D virtual world
Keates, S. & Langdon, P. & Clarkson, P.J. & Robinson, P. (Ed.) PROCEEDINGS OF CWUAAT '02. p. 53-63.
Proceedings Paper2002
Effects of shading and droplines on object localization in virtual rehabilitation for patients with neurological conditions
van den Hoogen, Wouter (Ed.) Proceeding of ICVR.
Proceedings Paper2011
Hack-a-thing: A Series of FabLab Genk Workshops for Reusing and Repurposing Depreciated Objects.
Proceedings of The First European Fab Lab Conference FabLabCon 2013
Proceedings Paper2013
HeatMeUp: a 3DUI Serious Game to Explore Collaborative Wayfinding
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, p. 177-178
Proceedings Paper2012
ICOME: an Immersive Collaborative 3D Object Modelling Environment
Virtual reality journal, 4(4). p. 265-274
Journal Contribution1999
Immersive 3D object modelling in ICOME
Proceedings WSCG '99: the 7th International Conference in Central Europe on Computer Graphics, Visualization and Digital Interactive Media. p. 126-133.
Proceedings Paper1999
Individualized robot-assisted training for MS- and stroke patients in I-TRAVLE
Proceedings of the International Conference SKILLS 2011, p. 267-270.
Proceedings Paper2011
Intuitive modelling and integration of imaginative 3D scenes in the theatre
Proceedings of the Virtual Reality International Conference 2001, Laval, France, 16-18 May 2001. p. 167-173.
Proceedings Paper2001
Liftacube: a prototype for pervasive rehabilitation in a residential setting
Proceedings of the 6th International Conference on Pervasive Technologies Related to Assistive Environments
Proceedings Paper2013
Look Mother, Virtual Puzzling without Buttons!
Proceedings of the IEEE Symposium on 3D User Interfaces. p. 137-138.
Proceedings Paper2011
Multisensory interaction between metaphors with haptics and proprioception in virtual environments
Proceedings of the Third Nordic Conference on Human-Computer Interaction (NordiCHI2004), October 23-27, 2004, Tampere, Fla. p. 189-197.
Proceedings Paper2004
PhysiCube: providing tangible interaction in a pervasive upper-limb rehabilitation system
Proceedings of The 8th International Conference on Tangible, Embedded and Embodied Interaction
Proceedings Paper2014
Robotic rehabilitation of the upper limb in persons with multiple sclerosis: A usability and effectiveness study
Proceedings of the Robotic Helpers: User interaction, interfaces and companions in assistive an therapy robotics. p. 49-52.
Proceedings Paper2008
Smart Camera SoC System for Interactive Real-Time Real-Brush based Digital Painting Systems
Proceedings 2010 18th IEEE/IFIP International Conference on VLSI and System-on-Chip. p. 247-252.
Proceedings Paper2010
The Social Maze: A collaborative game to motivate MS patients for upper limb training
Herrlich, Marc; Malaka, Rainer; Masuch, Maic (Ed.). Entertainment Computing - ICEC 2012, p. 476-479
Proceedings Paper2012
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