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Browsing by Author VAN REETH, Frank

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TitleTypeIssue Date
2D human-computer interaction techniques in immersive virtual environments
COMPUTER NETWORKS AND ISDN SYSTEMS, 29(14). p. 1685-1693
Journal Contribution1997
A 3D virtual learning environment to foster communication for long term ill children
TECHNOLOGIES FOR E-LEARNING AND DIGITAL ENTERTAINMENT, PROCEEDINGS. p. 92-103
Journal Contribution2007
A computational approach to simulate subsurface light diffusion in arbitrarily shaped objects
Proceedings of Graphics Interface 2005 (GI2005). p. 79-86.
Proceedings Paper2005
A corner-cutting scheme for hexagonal subdivision surfaces
SHAPE MODELING AND APPLICATIONS, PROCEEDINGS. p. 13-20.
Proceedings Paper2002
Advanced motion specification and stereoscopic visualization on a PC-based modeling environment
BREBBIA, C. A. & HERNANDEZ, S. (Ed.) Visualization and intelligent design in engineering and architecture II (VIDEA II), p. 43-57.
Book Section1995
Advanced texture effects through procedural software texture blending
Proceedings GTEC'01, Hong Kong, China, January 17-21.
Proceedings Paper2001
A high-level sketching tool for pencil-and-paper animation sketch understanding
Papers from the 2002 American Association for Artificial Intelligence Spring Symposium (AAAi 2002), Palo Alto, Calif. (USA), March 25-27 2002. p. 32-36.
Proceedings Paper2002
A hybrid 2D/3D interface for immersive object modeling
Proceedings Computer Graphics International '97. p. 47-55.
Proceedings Paper1997
Algorithms for haptic rendering of CSG trees
Wall, S.A. & Riedel, B. & Crossan, A. & McGee, M.R. (Ed.) Proceedings of Eurohaptics 2002, Edinburgh, GB, 8-10 July 2002. p. 86-91.
Proceedings Paper2002
A man-machine interface for immersive geometric modeling
Proceedings ISMCR '97: Topical Workshop on Virtual Reality and Advanced Man-Machine Interfaces, Tampere, Finland. p. 73-78.
Proceedings Paper1997
A mass spring system supporting 2D modelling of 3D components
Ertl, T & Girod, B & Niemann, H & Seidel, HP & Steinbach, E & Westermann, R (Ed.) VISION, MODELING, AND VISUALIZATION 2003. p. 415-422.
Proceedings Paper2003
A Multi-Camera Framework for Interactive Videogames
International Conference on Computer Graphics Theory and Applications (GRAPP 2008). Proceedings. p. 443-449.
Proceedings Paper2008
A multi-camera framework for interactive video games
Braz, J & Nune, NJ & Pereira, JM (Ed.) GRAPP 2008: PROCEEDINGS OF THE THIRD INTERNATIONAL CONFERENCE ON COMPUTER GRAPHICS THEORY AND APPLICATIONS. p. 443-449.
Proceedings Paper2008
An image-based radiosity representation
Image and Vision Computing, Dunedin, New Zealand, November 26-28, 2001. p. 7-12.
Proceedings Paper2001
An interactive multimedia server for the integration of information in education
Proceedings of the Second KFUPM Workshop on Information and Computer Science, Dhahran, Saudi Arabia, 3 March 1998. p. 57-66.
Proceedings Paper1998
A parallel ray traycing algorithm using hierarchical bounding volumes
Insight through computer graphics, p.110 - 118
Journal Contribution1996
A ray density estimation approach to take into account environment illumination in plant growth simulation
Proceedings of Spring Conference on Computer Graphics (SCCG2004), Budmerice, April 22-24, 2004. p. 121-131.
Proceedings Paper2004
ASCIT sick children: Again at my School by fostering Communication through Interactive Technologies for long term sick children
Proceedings of the IASTED International Conference on Telehealth (Telehealth2007). p. 102-107
Proceedings Paper2007
ASCIT sick children: Again at my School by fostering Communication through Interactive Technologies for long term sick children
Journal of Advanced Technology for Learning, 5(1). p. 68-78
Journal Contribution2008
A subdivision scheme to model surfaces with spherelike features
Proceedings of the International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG2005). p. 103-108.
Proceedings Paper2005
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